

It's the problem of making a copy of a copy. Unfortunately, the resulting quality of these books is not as high. We essentially digitally re-master the book. Also, a few larger books may be resampled to fit into the system, and may not have this searchable text background.įor printed books, we have performed high-resolution scans of an original hardcopy of the book. However, any text in a given book set on a graphical background or in handwritten fonts would most likely not be picked up by the OCR software, and is therefore not searchable. The result of this OCR process is placed invisibly behind the picture of each scanned page, to allow for text searching.

DDAL LOGSHEET PDF
Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher.įor PDF download editions, each page has been run through Optical Character Recognition (OCR) software to attempt to decipher the printed text.

But we are, in many ways, the lifeblood of the AL.These products were created by scanning an original printed edition. I recognize this isn’t a major issue at all – it’s a minor “quality of life” thing that probably affects Adventurers League DMs more than anyone else. Maybe some groups can get through A Thousand Tiny Deaths in two hours, but it seems unlikely. That doesn’t even consider the fact that the time estimates for the DDAL modules often seem incredibly naive. Moving tokens and figuring things out in Roll20 seems slower than doing it at a table. And online games just take longer, due to lack of normal social cues and dealing with the VTT interface. Groups that spend a lot of time roleplaying, for example, already receive less XP per hour, and that’s okay, but personally I don’t like the fact that it also affects downtime and renown – but only when playing DDAL modules. (This applies to all three DDAL modules in the Tales from the Yawning Portal storyline season.)īut also, as I’ve noted before, those module estimates can vary wildly between groups, whether due to playstyle or just venue. This means explaining to players why they get less rewards for tonight’s session than for last week’s, just because we’re playing through a DDAL adventure meant to bridge between chapters in the hardcover. Primarily, the frustration just comes from having two different systems. Players can use it for training and crafting, of course, but I don’t know how often that actually happens.

It’s already a metagame mechanic, mostly used (in AL) for specific types of tasks like trading magic items and copying scrolls. I really wish that downtime, at least, just used the actual time played. (Both quotes are taken from the D&D Adventurers League Dungeon Master’s Guide v3.0.) Unless otherwise specified, renown is awarded at the rate of 1 renown point per adventure (or 1 renown point for every 4 cumulative hours of play for Hardcover adventures).ĭowntime is awarded at the rate of 5 downtime days per 2 hours of prescribed adventure length (or 5 downtime days for every 2 cumulative hours of play for Hardcover adventures). I really hate how downtime and renown work differently in hardcovers than modules.
